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381. Anomalies: Solo or small group? - in Missions & Complexes [original thread]
Chimpy B wrote: Berluth Luthian wrote: So I was wondering if there are any sites out there that have done the math to figure out what size group is optimal for running Anomalies. My reasoning is that if you go solo, you have to do it in some...
- by Berluth Luthian - at 2012.10.04 15:17:00
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382. Anomalies: Solo or small group? - in Missions & Complexes [original thread]
nullsec angel space.
- by Berluth Luthian - at 2012.10.04 15:05:00
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383. Anomalies: Solo or small group? - in Missions & Complexes [original thread]
So I was wondering if there are any sites out there that have done the math to figure out what size group is optimal for running Anomalies. My reasoning is that if you go solo, you have to do it in something with a decent tank, and that can deal w...
- by Berluth Luthian - at 2012.10.04 15:01:00
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384. Jaded - in Intergalactic Summit [original thread]
In Jove your glory waits.
- by Berluth Luthian - at 2012.10.03 18:39:00
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385. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I'm thinking too, that if the new Destoryers can scale up as TD/support/anti-tackle with medium turrets, we will see the T1 BC blobs have to go for some much more mixed doctrine. Combined arms ftw.
- by Berluth Luthian - at 2012.09.18 15:08:00
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386. Reprocessing Formula (What am I missing?) - in Science and Industry [original thread]
Great, thanks for the clarification.
- by Berluth Luthian - at 2012.09.06 15:08:00
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387. Reprocessing Formula (What am I missing?) - in Science and Industry [original thread]
Everything I can find seems to imply that the max return you can get from processing is 100%, but using the formula from the wiki... Quote: GÇórefining_factor = 1+(refining_skill_level*0.02) GÇóefficiency_factor = 1+(refinery_efficiency_skil...
- by Berluth Luthian - at 2012.09.06 13:59:00
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388. [WTS] Blockade Runner/Freighter and Cov Ops/Prober - in Character Bazaar [original thread]
3B isk paid.
- by Berluth Luthian - at 2012.08.30 21:41:00
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389. [WTS] Blockade Runner/Freighter and Cov Ops/Prober - in Character Bazaar [original thread]
Alight I'm home in about 4 hours.
- by Berluth Luthian - at 2012.08.30 17:13:00
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390. [WTS] Blockade Runner/Freighter and Cov Ops/Prober - in Character Bazaar [original thread]
3B for buyout pending PLEX sale when i get off work.
- by Berluth Luthian - at 2012.08.30 16:04:00
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391. Low-Sec gas harvesting - in Science and Industry [original thread]
Alright, thanks, that all makes sense. I had some experience with W-Space gas harvesting and got my hopes up that finding low-sec gas seemed too good to be true. I was a little confused about the scythe's bonuses because you can find the gas cloud...
- by Berluth Luthian - at 2012.01.04 17:55:00
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392. Low-Sec gas harvesting - in Science and Industry [original thread]
So i have my gas harvesting skill up to level 4 and i've been experimenting with finding good low-sec exploration which I have come to learn through experience and reading that the common position is that this is pretty much a lottery. I havent me...
- by Berluth Luthian - at 2012.01.04 17:25:00
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393. Missions - What would you do about them? - in Missions & Complexes [original thread]
You could do some creative stuff, still. Some missions could be more 'puzzle like' with a labyrinth of acceleration gates but a juicier ending worth the hunt. Some missions could literally require a race to completion because you would be alerte...
- by Berluth Luthian - at 2011.12.23 16:47:00
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394. Nanocane Minimum Skills? - in Ships and Modules [original thread]
So if I want to fit my hurricane to be nano, the primary reason you would do this would be for speed tanking, correct? Or would it be more for kiting and long range killing? I would probably be using it for PvE DED and exploration sites. Finally, ...
- by Berluth Luthian - at 2011.12.22 14:42:00
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395. Navy issue battlecruisers - in Ships and Modules [original thread]
Would game mechanics allow something like a 'deep space battlecruiser'? You could make something that operated akin to a capital ship in that it couldn't travel into high-sec, maybe had some scanning bonuses, +1 default warp core stabilizer, was...
- by Berluth Luthian - at 2011.12.21 19:40:00
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396. How does FW affect the map? - in Warfare & Tactics [original thread]
Pretty straightforward question, if it even does affect anything. But also I was wondering if there was any way directly or indirectly that players could have an affect on the meta-narrative of the game. I didn't know if it would be interesting ...
- by Berluth Luthian - at 2011.12.21 19:24:00
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397. Armor Rep Booster Module - in Ships and Modules [original thread]
I know there is a rig that boosts armor rep rate and amount, but why aren't there modules that boost reppers? There are rigs and modules that improve shield reppers, why not both for armor? Am i missing something?
- by Berluth Luthian - at 2011.12.21 15:41:00
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398. Career Certificate Guide - in Skill Discussions [original thread]
So I am surprised to not see the evelopedia list certificate information. I was thinking about getting involved in the following respect: Step 1: Cataloging certificates on the evelopedia. Step 2: Working with you all to come up with classifying ...
- by Berluth Luthian - at 2011.12.20 04:03:00
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399. Mexallon - The Economy's Weakest Link - in Market Discussions [original thread]
I'm about 75% sure that I've seen missions in highsec in Minmatar space that have quite a bit of Mex, like 10-15 million isk worth in one mission. I wish I could sell that more easily. It makes me wonder how much time people have spent on mining m...
- by Berluth Luthian - at 2011.12.19 12:42:00
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400. Star Map Statistic: PI Import/Export - in Science and Industry [original thread]
@bath sheeba. That was what I meant. I'm not sure how people interpreted "star map statistic" as out of game data.
- by Berluth Luthian - at 2011.12.17 17:45:00
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